I can't get it past the crack team intro. Some configuration (?) can also be done through the launch program.įollowing the above procedure is not enough to get Overkill running from scratch. \Floppies directory.Ĭreate (copy from existing).
Windows\fs-uae\fs-uae.exe configurations\.fs-uae -fullscreen=1 -load_state=1 -keep_aspect=1 Windows (with X=3 in this case, since Aquales expects the third disk to be mounted - it only needs disk 1 and 3 mounted)įs-uae ~/Documents/FS-UAE/Configurations/.fs-uae -fullscreen=1 -load_state=1 -keep_aspect=1 Linux MESS system -flop1 gamename -flop2 gamename:flopX Using it for disk games is not suggested at all because it is prone to these kinds of errors: the emulator just tries to load as many disks as disk drives are available.įor instance every game requiring to have only the first disk mounted at start would fail.įor home computer games it would be considered a bug only if it would fail to load with Is thought to be a gentle introduction to emulation of consoles/cart games for new users. NoQuarter/emulators/mame-177/mess64.linux -skip_gameinfo nes -cart NoQuarter/emulators/mame-177/mess64.linux -skip_gameinfo a800 -ui_active -flop1 NoQuarter/emulators/mame-177/mess64.linux -skip_gameinfo a2600 -cart Unused alternative for CPS1/2, NeoGeo, and PGM.Unused alternative for CPS1/2 and NeoGeo. Load game, and click "game" => "config controls" Need to double-check Warzard and SFIII3 will work OK. so an AHK file is no longer necessary for every FBA game. Input for each game must be done individually in the GUI. v56 has DX Legacy, v582 only DX10+ (no XP).Need AHK to send Alt+Enter and a screen kill command to exit with the Escape key.
But I'm using Cotton 2, which is fine with my regular MAME version.ĭemul -run=naomi (even for naomi 2 games) Runs Cotton Boomerang at a better speed than my main MAME. Use AHK file to send F1 to load th MK GP save state.
For consoles, these were planned to be used as the "select" buttons, but the "select" button is virtually unused, and for those games which do use it, I now map "select" to one of the game-play buttons on a per-game basis, as needed. In MAME, these are the coin buttons, and adding a coin as you select the state will not be a big deal.
& should work as the save selection buttons. & are hard-coded in Fusion for save and load. Also, AHK does not work with MAME, so you would have to maintain seperate Linux and Windows configs if using KeyWiz (and even then, I don't know if xmodkeys works with MAME). This means that KeyWiz is a poor choice for KB encoder for Linux, since it has no default F ports, and you cannot reconfigure KeyWiz in Linux. So the save/load buttons (but not the slot selection buttons) need to be non-alpha-numeric. Through are off-limits for the save/load buttons because MAME will also count save/load command button as the save slot. This should not eliminate these keys from consideration because you should not be using that emulator's save states. & are hard-coded in PCSX2 for one of its plugins (see the ini file in PCSX2).